The objection is not to the screen but to consumption, so the answer is production: making, coding, editing, building, and understanding how the feed decides what it shows you. Time spent creating is not counted the same way as time spent watching, and a child who knows how the machine works is treated as better defended than a child kept away from it.
What it asks of you
- An adult who will actually sit and build something with them
- Distinguishing making from watching in practice, which is harder than it sounds
- Resources — a device good enough to make on, and time to learn alongside them
One number, applied daily, and inside it the child chooses. The trade is deliberate: you give up control of content in exchange for a limit that needs no judgement, no negotiation and no daily re-litigation. It is the easiest approach to run consistently and the one most likely to be undermined by the fact that twenty minutes of a maths game and twenty minutes of autoplay are not the same twenty minutes.
What it asks of you
- Holding the number on the evening when an extra ten minutes would buy you peace
- Accepting that a timer cannot tell the difference between two very different hours
- A timer, a rule about who starts it, and an answer for what happens mid-episode